
Fixed an issue that caused the Warlord’s Out of Lock Light Finisher to have Superior Block ( FH-125).Fixed an issue that caused the Warlord's “Headsplitter Leap Alternate” to be unable target swap.Targetable Feats are still able to be Dodged, but the result of the feats should be more consistent with the anticipated behavior. With this change, they should land as expected at the opponent even if they Dodge. Similarly, some Targetable feats, such as Grenade-type feats, had a tracking issue when used against a Dodging opponent, where they would land in unexpected locations. This makes the Feats more consistent in their tracking of Stealth opponents and no longer have Stealth be a hard counter to Targetable Feats. When an opponent had Stealth active, Targetable Feats would miss at moments where they did not feel like they should (ie. Targetable Feats now track Dodging opponents better, especially Grenade-type feats, which could be thrown off-target by a large amount.ĭeveloper's Comment: We’re changing how Targetable Feats interact with Stealth and Dodging opponents to make the feats more consistent.Targetable Feats are no longer affected by Stealth and should correctly track opponents who have the Stealth feat active.Improvement to Targetable Feats thrown at a Locked target who is Dodging or has the Stealth feat active This change should address this concern and make becoming Out of Stamina less frustrating. Out of Stamina punishes are typically the highest damaging punishes available – while we want players to have an opportunity for a big punish when their opponent overextends, the reward could be larger than intended when the opponent remained Out of Stamina and could be unbalanced for another large punish. The intent is that if you’ve been unbalanced, the opponent should have a single good opportunity for a punish, but not more than one.

Similarly, we’ve now given back full Stamina whenever you get up from the Unbalanced state. By removing Stamina Pause while OOS, you should be able to get out of OOS more reliably, which should be less frustrating. If your opponent had a quick Dodge Forward Bash attack, they could continually bash you to keep your stamina from ever refilling, while slowly killing you and limiting your options.

Normal matchmaking games continue to have the Parry Flash to help players learn the sense of timing to Parry attacks. We specifically add this as an Option only in Custom Games and Arena so that competitive play can intentionally remove the parry flash to improve the level of offense in their games. Adding this option is meant to reduce the efficiency of players who have exceptional reaction times and to limit certain kinds of cheats.
#World conqueror 2 full map series#

The Medjay left Valkenheim so it might begin to heal. Having witnessed the relic’s destruction, Neferkha had realized the jewel belonged to a different time and place it was simply to dangerous, even for himself, the last heir of the Pharaohs. Rather than killing the Viking, Neferkha spared his life and removed the Bracelet to lift the curse. An epic battle ensued – with Neferkha ultimately besting his friend. There Neferkha found Bolthorn, a cursed shell of his former self. He left his homeland to chase the Raider, following the relic’s trail of waste and death to its heart in Valkenheim. When his friend Bolthorn stole the Scarab Bracelet from the desert kingdom, Neferkha knew what would happen next.
#World conqueror 2 full map Patch#
PATCH NOTES 2.37.1 – FOR HONOR PS4: 1.7 Gb, Xbox One: 2.1 Gb, PC: 2.1 Gb NEW HERO – MEDJAY
